CTApp

Project Information :

CTApp: Teaching Students Computational Thinking Through a Mobile Application
Erasmus+ Strategic Partnership | Higher Education
September 2020 – December 2023
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Project Overview

CTApp was an Erasmus+ funded educational innovation project focused on enhancing students’ computational thinking skills through an interactive mobile application and serious gaming methodologies. The initiative aimed to support schools, educators, and students by introducing innovative digital learning tools capable of improving problem-solving, logical reasoning, and analytical thinking abilities.

The project addressed the growing need for computational thinking competencies among younger generations, recognizing that many students struggle to solve unfamiliar problems despite performing well in routine exercises. Through gamified learning experiences and interactive educational scenarios, CTApp promoted learning-by-doing methodologies that actively engage students in decision-making and problem-solving activities.

The project combined:

  • educational research,
  • digital learning innovation,
  • serious gaming methodologies,
  • teacher capacity building,
  • student engagement activities,
  • and multilingual educational resources.

CTApp also contributed to increasing awareness about the importance of computational thinking and coding skills within schools and educational institutions across Europe.

Our Role & Contribution

As project partner, INNOVA played a key role in research, quality management, dissemination, and educational content development activities throughout the project lifecycle.

INNOVA’s contributions included:

  • conducting a national desk research on computational thinking and serious gaming in Italian schools,
  • interviewing teachers and distributing questionnaires to students,
  • supporting the development and evaluation of computational thinking questions and educational scenarios,
  • drafting Chapter 1 of the Teachers’ Guide on Computational Thinking,
  • preparing quality assurance and risk management plans,
  • translating educational materials and promotional content into Italian,
  • organizing dissemination and awareness-raising activities in Italy,
  • contributing to evaluation tools and project monitoring activities,
  • supporting workshops, webinars, and multiplier events.

INNOVA also contributed to communication and outreach activities through institutional videos, online dissemination campaigns, and engagement with schools and educational stakeholders.

The Challenge

Digital transformation is rapidly changing education systems and labour market demands, making computational thinking and problem-solving essential skills for future generations. However, many schools still face challenges such as:

  • limited access to innovative digital learning methodologies,
  • lack of computational thinking integration in curricula,
  • insufficient teacher training on coding and serious gaming approaches,
  • low student engagement in traditional learning environments,
  • difficulties in developing problem-solving skills among students.

CTApp was created to address these challenges by providing engaging, accessible, and interactive educational tools capable of supporting both teachers and students in the development of computational thinking competencies.

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Consultation Process

1
Research & Needs Assessment
National desk research and analysis of computational thinking and serious gaming practices in schools
2
Educational Content Development
Collection, evaluation, and adaptation of computational thinking questions and learning materials
3
Teacher & Student Engagement
Interviews, questionnaires, testing activities, and feedback collection with schools and educators
4
Mobile Learning & Serious Gaming
Development of interactive educational scenarios and game-based learning methodologies
5
Translation & Localization
Translation of educational resources, guides, and promotional materials into Italian
6
Quality Management & Monitoring
Implementation of project quality assurance, evaluation tools, and dissemination monitoring activities

Impact & Results

CTApp contributed to increasing awareness and adoption of computational thinking methodologies within schools and educational communities across Europe. Teachers involved in the project highlighted the importance of serious gaming approaches in improving student engagement and problem-solving capabilities.

The project demonstrated that:

  • serious games can effectively support active learning,
  • students engage more positively with interactive educational tools,
  • computational thinking can be introduced through accessible and enjoyable learning experiences,
  • gamified learning supports creativity, decision-making, and analytical thinking.

The initiative also strengthened collaboration between educational institutions, innovation organizations, and digital education experts across Europe, contributing to the development of more innovative and inclusive learning environments.

About Us

INNOVA was created in Rome (Italy) as a private company by a highly motivated team of co-founders who made INNOVA one of the leading private European groups in innovation technology consultancy.